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THE
ROLE OF INTUITION IN INNOVATION AND INVENTION
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WHAT
IS CREATIVITY AND INNOVATION?
When we talk
about creativity it is sometimes to describe innovative new breakthroughs
in business and technology, sometimes to describe a modern work
of fine art. These two fields are diverse in scope and application,
so when it comes down to it, what is a useful definition of creativity?
Creativity is
obviously the power to create, but the objects or concepts are not
created ‘out of thin air’, so further clarity is needed.
Creativity is perhaps most usefully defined in the professional
sense as making useful connections between (often disparate) components
that allow one to arrive at an original and unique solution.
Both the monumental
and the lesser discoveries and inventions of the human race were
arrived at in this manner. The printing press was invented (in Europe)
in the 15th century by Gutenberg, after he made the connection between
a small punch used for making coins and a large press for making
wine, incorporating these two ideas and allowing printing to be
done on larger pieces of paper with movable type. The coin punch
and wine press had been around separately and were widely used for
thousands of years, but it was not until one individual made the
crucial (and in hindsight seemingly simple) connection between these
two types of presses, that the art of printing was invented.
George de Mestral
invented Velcro after a walk in the woods when he found that burrs
stuck to his socks and wanted to know why. Countless others had
walked through burrs but only he made this intuitive leap to producing
clothing fasteners.
Steam power
was understood thousands of years before it was harnessed on a huge
scale and brought in the industrial revolution. Electrical batteries
too had an exceedingly long existence and were used in isolated
medicinal and ritualistic applications before anyone thought of
electricity’s eventual irreplaceable role in modern society.
These inventions:
electricity, steam engines, and printed books, seem so obvious to
us now that it is hard to imagine why they took so long to come
to realization if the capability already existed. The greatest inventions
and ideas in hindsight always seem the most obvious but, it took
exceptionally creative and intuitive individuals to be able to see
them.
But intuitively
thinking of an innovative idea alone is not enough; innovation also
requires ingenuity and hard work (see Developing
Intuition into a Product). A genius is perhaps best described
as someone who sees what had always been there and makes it functional
in a way that has a profound effect upon our lives.
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HOW
CREATIVITY, INTUITION AND INNOVATION WORK
So having discussed
what creativity and intuition are; how do they work and how do we
go about fostering new and innovative ideas in our personal and
business lives? How does intuition come into it all?
Houston claims
that our deep mind is making these associations all the time, it’s
just that we aren’t usually aware of them. Some theorists
suggest that up to 80% of our actions are based on unconscious motives.
When someone has an intuitive insight and seems to grasp a concept
or come up with an idea, this is our subconscious mind successfully
communicating a connection. So if we are unaware of these intuitive
insights, we could be leaving some of the most important decisions
of our lives to be determined by unconscious processes.
Intuition is
seeing the obvious without having to be told, and hence is a large
part of creativity and innovation, and indeed is in many ways synonymous.
Intuitive people develop superior insight that allows them to grasp
connections to a whole picture. Developing
your Intuition provides an evolving pathway to recognizing,
listening and trusting intuitive insight without conscious mind
interference. However, intuition in creativity and innovation is
quite a distinct field, and practical methods of idea generation
will be discussed in the next section.
There are several
factors that must be noted that can easily increase creativity and
intuitive connection-making in everyday life and help to show how
they function. Stimulus is one of the most important parts of connection-making.
In research by Dr Arthur Van Grundy, two groups of students were
asked to come up with marketable product ideas in the same time
frame. One group was in a plain undecorated room with little to
no visual and auditory stimulus. The second group was in a highly
stimulative environment complete with images, product samples, magazines,
music and plentiful food.
The group in
the plain room came up with 29 ideas in the time frame, while the
other group came up with 310. The quality of these ideas was then
analysed and it was discovered that overall 6.5 marketable ideas
were produced by the first group while the group bombarded with
visual and other stimulus produced 36.3 marketable ideas.
These audio,
visual, tactile, and other stimuli allowed the students to make
plentiful and diverse connections that resulted in a higher number
of innovative and practical product ideas.
Another factor
that seems to influence connection-making and creativity is music.
The corpus callosum is the link that allows the left and right brain
to communicate with each other, resulting in a more efficient use
of all of the mind’s resources. The corpus callosum of musicians
has been found to be both thicker and more fully developed, leading
to the theory that playing or listening to music can stimulate learning
and creativity.
Music can also
lift a person into the theta brain-wave state, the highly creative
brain-wave state associated with innovation, invention, intuition
artistic development and spiritual insight.
Further specific
research on music and the brain was conducted by Bulgarian psychologist
George Lozanov, who found that certain types of music (especially
slow Baroque) put students into a state of mind much more receptive
to learning. The corporate world certainly hasn’t been ignoring
research such as this, and 43 of the world’s 50 largest companies
provide music to their employees.
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BARRIERS
TO CREATIVITY AND INTUITION
Things, however,
aren’t as simple as all that and there can be factors interfering
in out learning, creativity and intuition that we do not realize.
Just as with intuition in everyday life, intuition in the area of
creativity and connection-making can often be impaired. Mark Twain
said ‘never let formal education get in the way of learning’,
and this seems to be a valid point.
Dr Paul Torrance
of the University of Minnesota has shown that in many cases imagination
(read: creativity) tends to contract as knowledge expands. This
is because in the Western world there is great educational emphasis
on left-brain (‘analytical’) thinking. This emphasis
on analytical though has the side-effect of excluding and suppressing
right-brain (‘creative’) thought, for all intents and
purposes excluding from our resources a large part of our creative
and intuitive thinking capability.
This right-brain
suppression increases the further we progress in formal education,
even when we are expected to conform in areas as seemingly ‘liberal’
as the fine arts.
In addition
to creativity being marginalized in the education system, there
is the inbred cultural notion that creative people are somehow ‘different’;
Research by Mihaly Czikszentmihali notes that most people consider
creative people to be impulsive, nonconformist; make up the rules
as they go along and do not know their own limitations. It also
shows that most consider creative individuals to be lacking in basic
character values such as dependability, practicality and sincerity.
Professor Howard
Gardener notes that ‘most cultures throughout human history
have not liked creative individuals. They ignored them or killed
them; it was a very effective way of stopping creativity.’
While in today’s
world things are not quite as drastic, we are still quite capable
of repressing creativity and innovation. The conservative corporate
mindset rising from the industrial revolution does anything but
encourage new ideas; its purpose is to encourage people to do their
isolated job unquestioningly within the larger system. Some change
has been occurring since the 1980s and a few large multi-level corporations
now encourage creative input on all levels, however the overall
rate of progress in this area is slow.
So what can
be done to counteract this culture of idea and innovation repression?
Change needs to occur in the overall business paradigm. Business
needs to recognize and transform their cultures to facilitate and
nurture creative expansion in their employees or they will not survive
the fast changing global markets. They need to look to the future
in their product development cycles and use the visioning and visionary
capabilities of their leaders and managers to grow new opportunities.
Companies that
facilitate in-house creativity programs are more likely to sustain
new product developments and develop new markets at least 50 times
more effectively than their competitors or other businesses in general.
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IDEA-GENERATION
TECHNIQUES
These days there
are many methods of stimulating idea-generation, some more effective
than others, some simple and some in-depth. Once you master and
begin working with any one or multiple methods, you will start to
develop ideas ever more easily. After all, Steinbeck said ‘Ideas
are like rabbits. You get a couple and learn how to handle them
and pretty soon you have a dozen.’
The first idea-generation
technique we will look at is the simplest, a kind of shortcut to
stimulating big ideas, and can give results in as little as twenty
minutes. This method is called Mind mapping, and was created and
popularized by Tony Buzan. You begin by briefly thinking about the
problem at hand, then writing or drawing the problem in a circle
in the middle of a large piece of paper. Then, concentrating on
the problem at hand, start drawing branches out of the circle and
writing down important factors and possible solutions. Each branch
can keep branching off itself, leading to detailed notes on any
one factor. These can then be examined and linked to the rest of
the diagram.
For example,
the problem might be thinking of a new toy for a 5 year-old. The
branches could be things like ‘existing toys’, ‘favourite
toys’, ‘competitors’, ‘features wanted’.
20 minutes into the exercise this map starts acting as a useful
visual tool, allowing you to pry out some ideas you had not previously
considered. When this method is done with groups the results are
impressive; ideas increase exponentially, and widely divergent ideas
as able to be brought together.
Idea-Generation
techniques in the business world go much beyond this however, although
older companies often have set procedures that make internal creativity
difficult. However, there are some exceptions such as 3M, Sony Corp,
Disney and Motorola, companies that emphasize innovation, despite
being established in the early 20th century. These companies hold
creativity sessions, so if anything there is peer pressure to probe
the intuitive and creative part of the brain. This group creativity
also means that there is no social stigma attached to coming up
with seemingly radical ideas.
Many companies
also use ideation experts who have proprietary idea-generation techniques
such as Synectics, The Infinite Mind System and the 6 Hat technique.
These experts use their own intuition and these techniques to penetrate
to a child-like part of us that existed before we were taught to
conform to conventional thinking patterns.
Synectics
- The Mind Free Excursion
Synectics was
faced with a problem: how to teach people to be more creative and
intuitive. They devised a solution to this problem in the Mind Free
Excursion technique, a technique used by countless business both
large and small.
The technique
itself is this: people who want to come up with a new product gather
around a table, first defining the objective or problem as carefully
and in as much detail as possible.
Once this is
explained, the group goes into a wishing mode, where each person
states his or her wishes for the product, whether practical or outrageous-
anything goes. The client then selects one of the wishes and a creative
discussion on this topic begins.
This is an easy
but thought-stimulating activity that allows the participants to
find connections between unlike components, increasing activity
between the left and right brain.
This method
was used effectively in the past by the Bell Telephone company when
they had the problem of trying to prevent their phones being vandalized.
After a group analysis, two desired features emerged from the wishing
process: that the phones were to be enduring, and that they are
indestructible.
The group then
choose two words from a list of ‘worlds’- the world
of the ‘Wild West’ and the world of ‘politics’.
Each person then connected the word ‘enduring’ to these
two concepts. Ideas came to mind such as the fact that cowboys and
Indians were enduring reminders of the Wild West, that large stone
monoliths in the desert were enduring monuments.
The client was
asked to choose one concept to pursue further, in this case the
pillars in the desert. From this evolved the idea of building payphones
into ‘pillars’ or walls to prevent vandalism. What was
two hugely disparate ideas, pillars in the desert and the vandalism,
became a practical synthesis that was taken up by the company and
is now common-place.
This synthesis
was formed by creating connections between unlike objects, choosing
from a list of words that was arbitrary, apparently at random. This
exercise is useful in forming a link between the conscious and unconscious
mind. When a useful connection is made, the mind will intuitively
know it. When the link between pillars in the desert and phones
protected in pillars is made, the participants can picture phones
in a wall and recognize the practicality of this good idea. Word
association allows recognition of what was already known but below
the level of conscious awareness.
The
6 Hat Technique
The second technique
to be discussed here is the 6-Hat Technique, one that works in a
way entirely dissimilar to the Mind Free Excursion but with similar
results. Instead of word-association, the 6 Hat technique works
on the principles of synonymous and appropriate ‘mood’.
Whilst logical
thinking requires negative thinking, e.g. ‘What is wrong with
this?’, creative thinking requires a positive attitude and
not automatically dismissing what on first glance does not appear
to work.
The 6 Hat Technique,
developed by Edward De Bono, guides a project through 6 distinct
development and thinking/mood stages. The ‘White Hat’
stage for neutral discussion of information and mission. The ‘Green
Hat’ for creative idea generation. The ‘Yellow Hat’
for optimism and feasibility and idea development- at this state
there is no criticism of the idea allowed and only the positive
aspects are discussed. The ‘Red Hat’ follows, for intuitive,
hunches and for allowing people to express their feelings on the
project. The ‘Blue Hat’ is an overview which looks for
the next step and asks for conclusions and comment on the thinking
used. The last stage is ‘Black Hat’, eliciting the image
of judgement. This is the stage in which critical judgement and
trouble-shooting occur, preventing any ill-conceived mistakes.
The great advantage
of this system is that it limits people making critical and emotional
judgements at inappropriate points in the development process and
stifling other people’s ideas. It keeps everyone in the same
thinking-mode and ‘mood’ at the same time and thus prevents
two or more individuals having a ‘pro’ vs. ‘con’
argument.
The
Infinite Mind System
The Infinite
Mind System (also called the Intuition Mastery Program) was developed
by Bob Jajko of New Vision Institute in Australia. His work is based
around Whole Brian processing and the need to keep the conscious
mind from interfering in the intuitive and creative process. This
program is a system of integrated steps rather than a technique.
The foundation
of any creative/intuitive process is to maintain inward focus long
enough to allow the other than conscious mind to reveal the answers,
whilst at the same time preventing the conscious mind acting as
the referee or inner critic.
The program
involves teaching people to reach states of inward focused consciousness
which facilitate the connections between the left and right hemispheres
of the brain, thus generating theta waves. Once this is achieved
a technique called imageflow is used to generate a flow of internal
pictures, words and feelings about the issues at hand.
Individuals
are taught to recognize their own internal dialogue/language, particularly
where the answers to issues or problems are presented in metaphor.
Furthermore what is taught in this program is the technique of asking
the appropriate question and developing the question to further
enhance the answers, whilst still maintaining the internal focused
state. This technique is called dimensional questioning and is the
key to delivering the correct answer to any problem or issue.
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HOW
DO BUSINESSES CREATE?
Every organisation
needs to keep up with current developments, and to predict the future.
Innovation is a necessity according to Jack Welch, Chairman of General
Electric Company (the annual earnings of which are over 15 billion
dollars), who says that ‘If the rate of change inside an organization
is less than the rate of change outside, the end is in sight’.
Every business
wants to know how it should adapt next year and the year after,
and what new products it should develop. Unfortunately, reliable
methods for predicting the future are scarce. Market research reveals
the present situation but is far from trustworthy in predicting
the future. The hit-rate for successful products using comprehensive
market research is only 10-20 percent.
The importance
of new and innovative ideas is such that John Martin, former CEO
or Taco Bell, stated that ‘the value of a new idea could be
worth 500 to 700 million to his company in the first year’.
Market research and detailed studies are useful for product development
and invention, but are inadequate. Companies now realize the importance
of creativity and intuition on all levels, and are starting to manage
appropriately, using both internal and external intuition and ideation
consultants.
Quaker
Oats: Product Adaptation
Lynette Hinch,
Director of Marketing Development for The Quaker Oats Company, describes
how her company develops old products into new: ‘One way is
line extensions. This means taking the oatmeal and finding another
reincarnation for it, such as putting the cereal in individual cups
that can be micro-waved in one minute.’
When asked what
she does when she comes up with an intuitive insight for a new product
she says:
‘In the
food service industry, there is usually not much quantitative research
available, or if we take the time to do it, it will prolong getting
the product to market. Then it becomes intuition versus risk-taking.
The intuitive idea is supported if it can be test-marketed. For
example, we had the idea that a generic line of ready-to-eat cereal
would do better if it were restaged to look like a branded line
by improving product quality and changing the packaging.’
‘After
restaging the line, it is now holding market share in the ready-to-eat
cereal category, which demonstrates that the product was not the
problem; it was the way the product was perceived. It needed to
be presented as more upscale. Because there is very little data
available in food service, for most decisions you still have to
make the gut judgement.’
Black
and Decker: Turning Innovative Concept into Practical Reality
Bryan DeBlois,
Manager of New Business Development at Black & Decker, invented
the original, and now quite common, snake-light. However an original
new idea wasn’t enough, it also had to be produced in a way
that would cater to the greatest market and provide the most utility.
The development process had to be every bit as innovative as the
idea, and tailored to suit the consumer. DeBlois says:
‘They
defined the rules of the game early. Think high quality, high volume
and automation. Resist the temptation to design and market a ‘one
trick pony’. The team took over ownership of the mission:
to provide consumers with a true hands-free task lighting.’
‘We believe
in a prototype driven process. We began with making a prototype
that functioned with a good flexing and bending action. We then
brought potential users into the problem and let them experience
it. What happens is when the new concept is better understood, the
end used finds more uses for it than we had anticipated. This helps
us find more reasons why people will buy this product and makes
its proposal to the company that much stronger.’
‘Informed
intuition is insight into consumer trends. Our mission is to create
new products for household use. Beyond new products, however, I
believe intuition also plays a role in whether a culture change
will be successful in any organization. To change the way people
interact with one another and keep the business moving is a monstrous
expenditure of time and energy. And without intuition, it may become
dead in the water.’
3M: Looking to the Future
Ron Kubinski
is 3M’s Manager for Advance Planing. He is responsible for
new product commercialisation, from concept to delivery. 3M itself
is a highly innovative and creative company, starting in 1902 selling
masking and sandpaper products, and in the next century diversifying
exponentially. They now record sales of over $18 billion worldwide,
have 67,000 employees and develop a huge range of products in fields
as varied as communications, printers, pharmaceuticals and aeronautics.
Kubinski says
that the company is highly focused on stimulating innovative new
ideas. Creativity is encouraged everywhere: they have a ‘15
percent rule’ where everyone is encouraged to spend 15 percent
of their time on any new product idea of their own choosing. This
corporate mindset is what led to the Advance Planning department.
One of their
roles is to assist business units within 3M to generate new product
ideas, but they do so in a drastically unconventional manner. They
draw up a plan to create ideas for products that will be marketable
10 years in the future. Once they have that plan in mind, they backtrack
to now with new product ideas that are possible with today’s
technology. They then predict which additional products will be
added year by year that will build upon each year’s new technological
advances to achieve their tenth-year vision. This process is called
Customer Inspired Innovation.
The team determines
whether some concepts are more interesting than others. If there
is one particularly compelling idea it could stimulate several others.
They develop these products to the tenth-year vision, although fully
aware that the final product may never come to fruition.
In future-predicting
the team involves marketing and customer relations people; Kubinski
says that the left brain is also an integral part of the future-development
process. He prefers people on his team who have a degree of naïveté
towards business and who aren’t locked into a paradigm, who
like to go out of the box and are creative team players. He says:
‘Our core
team goes all over and outside the company talking to academics,
consultants, and end users. Then we get together and share all the
information to determine where we have the most dimensions or factors
that will offer products based on our moving from the future to
the present, not present to future. This has been a very successful
system for coming up with excellent ideas.
In strategic
planning, most companies go from the present to the future in increments.
Doing it in the opposite way and looking forward to such a large
extent results in a vision that is unique and exciting. It has already
dramatically improved the outlook of three 3M business units and
has opened up new products and new markets. Advance planning no
longer uses companies that chart trends and the like, because they
are so beyond them.
30-40 percent
of Kubinski’s work is intuitive. He defines intuition as ‘when
I have insight and foresight and ideas all aligned together. It’s
when I have an idea for the future that bridges concepts by synthesizing
ideas’.
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ENTREPRENEURIAL
INTUITION
These intuitive
and creative concepts have been used to great success not only in
large, established corporations but also in jump-starting innovative
new business plans. The case of Dragon Systems is a clear example.
Janet and James
Baker began Dragon Systems in 1982 to make speech recognition software
for use with a computer. When it was founded, Dragon Systems had
4 employees, all working at first without a salary. By 1990 they
had 15 employees. By 1998 they had 250 employees with offices in
the United States, England and Germany. They now lead the world
in speech-recognition sales.
Throughout Dragon
System’s history their products have been both successful
and innovative. Janet Baker attributes intuition to a lot of her
success, saying that although she initially did not always trust
it, she trusts it more as she gets older and more experienced. She
gets up as early as 5-6am in order to listen to intuitive insights
in the peaceful early hours.
Dragon System’s
products are amazingly flexible and adaptive, and are used by doctors,
lawyers, business people, writers and handicapped people. Christopher
Reeve used it to record his thoughts and maintain both his personal
and business correspondence.
During its development,
Dragon Systems released products according to people’s needs
and financial capabilities, in 1998 having products ranging from
$99 to $299 with different capabilities. It now has specific packages
catering for specialized professions such as legal and medical which
are priced accordingly, whilst keeping the general product at an
affordable level for the average consumer.
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